With the rapid and constant inventions in the computational world, the creation of exergames change the concept of “passive activity” we had about video games to a “fully body activity”. Who hasn’t heard or even played on a "Nintendo Wii Fit", "Xbox Kinect" or "PlayStation Move"? These are some examples of devices that makes possible for an individual to make moves in front of the TV pretending to be inside of the game. Thus the areas of health and technology show they are a powerful combination, and the exergames show they can offer several benefits to population as decreasement of sedentary lifestyle and stress, better physical conditioning and cognitive benefits for people of all ages. All that provided by interdisciplinarity.